
Legendstrike: Mythic Arena
3D action RPG with folklore bosses, built in Unity.
One engineer who takes a product from idea to the App Store and Google Play: design, code, backend, payments, store release and support. AI tools speed up every step.
Thirty heroes from Slavic tales and world myths, each with its own super move, voice and armour painted like Khokhloma and Gzhel.








Snow keeps every step — just like in the game. Move the cursor or drag a finger across the field.

Mobile, Unity 3D and browser games — many playable right here.
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iPhone, iPad, Android and Mac apps, made and shipped.
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3D models, characters and generated art for games.
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Interfaces in light and dark, icons and brand art.
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VPN, encrypted vaults, passkeys and server-side checks.
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Backends, edge functions, real-time servers and release automation.
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Telegram bots for communities, hotels and support.
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Fast multilingual sites, live and in progress.
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AI pipelines, testing, maps and sound.
Open →One pipeline for every game: from the first idea to the store page.
I'm Daniil Sudarev, an engineer based in Bali. For ten years I've been building software — today under my own brand, Sudarev: games and apps for iPhone, iPad, Mac and Android, websites, Telegram bots and the servers behind them. I do the whole path myself, from the first sketch to the store release, and use AI to move faster without cutting quality.


3D action RPG with folklore bosses, built in Unity.

Frozen-wasteland action: fight in waves, forge gear and face stone golems.

A cozy dacha garden: plant, grow and harvest.

Drive a Bali minibus through the city: pick up passengers, open new districts.

Merge and forge gems, serve fantasy guests, grow your shop.

Real-time strategy: build, research, conquer.

Raise a dragon and defend its lair.

Hold the castle walls with a bow.

Cooking at a winter fair.